AI Insights · Timothy · April 2022
Top 5 Low Poly Games Performance on Unified Platform in Peru Q1 2022
Discover the performance metrics of the top 5 low poly games in Peru during Q1 2022, including weekly downloads, revenue, and active users.
Throughout the first quarter of 2022, the top 5 low poly games in Peru showed varied performance in terms of weekly downloads, revenue, and active users. Here's a detailed look at how these games fared during this period.
Roblox from Roblox Corporation saw a notable trend in weekly revenue, starting at approximately $29.9K in late December and dropping to $17.1K by the end of March. Weekly downloads for Roblox showed a decline from about 63.9K to 33.1K over the same period. Meanwhile, weekly active users fluctuated between 1.2M and 1.3M, ending the quarter with around 1.2M.
Art of War: Legions by Fastone Games experienced a slight increase in weekly revenue, peaking at approximately $2.1K in the last week of February. Weekly downloads decreased from around 2.4K in late January to 1.5K by the end of March. The game also saw a gradual decline in weekly active users from 23.4K to 19.6K throughout the quarter.
Albion Online from Sandbox Interactive GmbH had relatively stable weekly revenue, with a low of $121 in late January and a peak of $378 at the end of March. Weekly downloads decreased from 1.9K in late January to 931 by the end of the quarter. Weekly active users also showed a downward trend, falling from 2.6K to 1.8K over the same period.
Idle Lumber Empire - Wood Game by AppQuantum Publishing Ltd saw a significant rise in weekly revenue, peaking at $420 in mid-January and ending the quarter at $287. Weekly downloads fluctuated, reaching a high of 23.6K in mid-March before settling at 10K by the end of March. The game also saw a considerable increase in weekly active users, from 25.3K in late December to 35.2K in mid-March, before ending the quarter at 23K.
Island War: Raid by Fastone Games had modest weekly revenue, peaking at $290 in mid-February. Weekly downloads increased from 256 in late December to 2.4K by mid-March, before slightly declining to 2.2K by the end of the quarter. Weekly active users showed a steady rise, starting at 467 in late December and reaching 3.5K by the end of March.
For more detailed insights and data on these games, visit Sensor Tower.